School of Literature, Communication, and Culture

Established in 1990
Location: 335 Skiles Building
Telephone: 404.894.2730 or 404.894.2731
Fax: 404.894.1287
Web site: www.lcc.gatech.edu

General Information

The School of Literature, Communication, and Culture (LCC) is engaged in rethinking the role of humanities education in an increasingly technological and multicultural environment. The faculty is committed to interdisciplinary research in cultural studies and new media studies at the theoretical and applied levels. In providing humanities and communication courses for all Georgia Tech undergraduates, LCC's curriculum focuses on the scientific and technologically oriented aspects of the humanities, as well as on the incorporation of new electronic media (visual, aural, and textual) into humanities and communication education.

LCC offers a BS in Science, Technology, and Culture (STAC), which includes the options of Media Studies, Gender Studies, and Biomedicine and Culture, a BS in Computational Media jointly administered with the College of Computing, and an MS and a PhD in Digital Media (DM). Graduates from LCC's undergraduate and graduate programs are positioned to assume important roles as leaders in the exciting new fields developing in the interface between technology and culture. STAC majors receive a rigorous, well-rounded education that equips them not only for careers in government, education, and the private sector, but also for postgraduate study in medicine, law, communication, literature and literary studies, or cultural studies. In addition, they find themselves well prepared for the continual learning necessary for their future lives and careers.

DM MS graduates work as information architects, game designers, interaction designers, project managers, interface designers, and at other emerging professional positions in the changing world of digital media. The PhD in Digital Media, begun in fall 2004, prepares students for research and teaching positions in the academy and industry with specialties such as experimental games, interactive narrative, tangible computing, digital art, and design.