Bachelor of Science in Computational Media - People-Games

The Bachelor of Science in Computational Media is a collaborative effort by the College of Computing and the School of Literature, Media, and Communication (LMC). The program offers a thorough education in all aspects of the computer as a medium: the technical, the historical-critical, and the applied. Program graduates will have both significant hands-on and theoretical knowledge of computing and an understanding of visual design and the history of media. Graduates will be uniquely positioned to plan, create, and critique new digital media forms for entertainment, education, and business communication.

The program requires 36 credit hours of courses in computer science and 30 credit hours of courses in LMC (in addition to the humanities requirement). A substantial number of required courses in each unit ensures that every student has basic competence in:

  • computational principles;
  • the representation and manipulation of digital media, including graphics and sound;
  • software design;
  • visual and interactive design;
  • digital arts; and
  • media theory and history.

After completing required courses, students specialize in a specific area of media computing. Typical specialty areas include:

  • Interactive games design: This is one of the fastest growing areas of digital media production and is already a $7 billion industry.
  • Special effects: As special effects become more complex and focused on computer-generated imagery, employment in this area will increasingly require expertise in both media and computer science.
  • Culturally informed program design: As programming work is increasingly outsourced to nations offering lower labor costs, programming that adds value through a sophisticated response to the needs of specific corporate and group cultures will offer job security to American programmers.

Depending on their coursework within the BS program, students will also be qualified to enter graduate studies in computer science, digital arts, digital media studies, and human-computer interface.

APPH 1040Scientific Foundations of Health2
or APPH 1050 The Science of Physical Activity and Health
Core A - Essential Skills
ENGL 1101English Composition I3
ENGL 1102English Composition II3
MATH 1552Integral Calculus4
Core B - Institutional Options
CS 1301Introduction to Computing 13
Core C - Humanities
Any HUM 3
Core D - Science, Math, & Technology
Lab Science 8
MATH 1551Differential Calculus2
MATH 1554Linear Algebra 44
or MATH 1564 Linear Algebra with Abstract Vector Spaces
Core E - Social Sciences
Select one of the following:3
The United States to 1877
The United States since 1877
American Government in Comparative Perspective
Government of the United States
American Constitutional Issues
PSYC 1101General Psychology3
Any SS 6
Core F - Courses Related to Major
CS 1331Introduction to Object Oriented Programming 13
CS 1332Data Structures and Algorithms for Applications 13
CS 2050Introduction to Discrete Mathematics for Computer Science 13
CS 2340Objects and Design 13
LMC 2700Introduction to Computational Media 13
MATH 2550Introduction to Multivariable Calculus 42
Major Requirement
CS 2261Media Device Architectures 14
CS 4001Computing, Society, and Professionalism3
or CS 4726 Privacy, Technology, Policy, and Law
or SLS 3110 Technology and Sustainable Community Development
Junior Design Option (Capstone)
Junior Design Option 1,36
People Requirements
PSYC 2015Research Methods 14
Social/Behavioral Science (select one): 13
Social Psychology
Human Language Processing
Sensation and Perception
Human-Centered Techology (select two):6
Human Computer Interface Design and Evaluation
Introduction to Cognitive Science
Introduction to Educational Technology
Information and Communication Technologies and Global Development
Select one of the following: 13
Introduction to Information Visualization
Introduction to User Interface Software
Mobile and Ubiquitous Computing
Intelligent and Interactive Systems
Games Requirements
LMC 2410Introduction to Game Studies 13
LMC 4710Game Studio 13
CS 3600Introduction to Artificial Intelligence 13
Design course: 13
Constructing the Moving Image
Principles of Interaction Design
Game Design courses: 19
Interactive Narrative
Games Design as a Cultural Practice
Experimental Digital Art
Game AI
CM or Media Courses 16
Introduction to Media Studies
Introduction to Film
Communication and Culture
Technologies of Representation
LMC 3354
LMC 3362
Video Production
Graphic and Visual Design
Special Topics in Film
Any LMC 27XX, 37XX, 47XX, 325X
Free Electives
Free Electives 2
Total Credit Hours122

Pass Fail is allowed for courses in core areas C, D, E and Free.

Cooperative Programs

The College of Computing participates in the undergraduate and graduate Cooperative Programs.

See links below for further Information.

International Plan

The Computational Media (CM) International Plan follows the Institute model to develop a global competence within the student's major program of study. It thus integrates international studies and experiences with work in all aspects of the computer as a medium, preparing graduates to plan, create, and critique new digital media forms within an international professional environment.

As in the basic CM program, students following the International Plan will take credit 36 hours of courses in CS and 30 credit hours of courses in LMC (in addition to the basic humanities requirement). Students will also:

  1. take three international courses, including one from each of the following categories: International Relations, Global Economics, and a course on a specific country or region;
  2. spend two terms abroad engaged in any combination of study abroad, research, or internship;
  3. demonstrate language proficiency equivalent to two years of college-level language study (to be determined by testing); and
  4. complete a CM capstone course that links international studies with the major.

Research Option

The CM Research Plan follows the Institute model to allow students to incorporate research experiences into the major program of study. Students will complete nine hours of credit research work on various aspects of the computer as a medium, working in such areas as computational principles, the representation and manipulation of digital media, software design, visual and interactive design, digital art, and media theory and history.

As in the basic CM program, students following the Research Plan will take 36 credit hours of courses in CS and 30 credit hours of courses in LMC (in addition to the basic humanities requirement). CM students can complete the Research Option with nine CS or LMC research hours. Students cannot have a mix of both count towards the Research Option. The breakdown of hours is as follows:

Undergradate Research9
LMC 4701Undergraduate Research Proposal Writing1
LMC 4702Undergraduate Research Thesis Writing1
Total Credit Hours11

BS/MS Computational Media and Digital Media

Students who want to pursue the five-year BS/MS combination in CM and DM must apply to the school of LMC after completing at least 75 hours of work towards the CM degree.  Applicants should have a cumulative GPA of at least 3.5.  This GPA must be maintained for the student to take graduate level courses. Students must start the program in the Fall to be on track with other MS students. 

Students admitted to the program will take a total of twelve credit hours of graduate course work during their final undergraduate year; six credit hours of that work, in DM courses, will count towards two 4000 level LMC courses (6 hours) and will count for both undergraduate and graduate credit. During the summer term after their fourth year, students will participate in an approved internship program. During their fifth year, students will take a total of 24 credit hours, including either LMC 6800 or LMC 7000, and with no more than three courses taken outside of the DM program.